FIRST-EVER AR SCIENCE FAIR

STTE intends to organize the first-ever augmented reality science fair that introduces students to new technologies, supports STEAM learning, and showcases innovative ed-tech solutions to challenges raised by the global pandemic.

AR Science Fair

Why AR Fair

There is a virtual learning gap on the horizon that must be addressed for our students to succeed. Over the last eight months alone, educators have struggled to find a balance between providing immersive learning experiences with effective technology that functions seamlessly with applications like Zoom and Microsoft Teams. This challenge is carrying over to the administration of science fairs, which have historically proven to be one of the most important activities that future innovators participate in. 

Success Through Technology Education (STTE) Foundation and community partners are excited to announce the first of its kind Augmented Reality (AR) Science Fair sponsored by Microsoft & El Paso Electric. 

AR Science Fair will introduce students to new technologies, support Science, Technology, Engineering, Art, and Math (STEAM) learning, and showcase innovative ed-tech solutions to challenges raised by the global pandemic. By electrolyzing the science fair process, AR Science Fair will allow students to submit projects electronically (ARSciencefair.com) and showcase a new wave of tech innovations with the ability to extend projects remotely, thus helping students assess the real-time implications of their solutions.

“This year, when COVID-19 hit, we were inspired to develop an innovative program for science fairs. Traditional science fairs have seen little programmatic changes over the years and COVID-19 has stalled the ability to congregate and have expos. This created a problem that needed to be solved, and that is where augmented reality is helping us inspire and excite students while providing a platform to participate in a fully remote science fair,” said Joseph Sapien, STTE Executive Director.

Assemblr (https://assemblrworld.com/) will provide teacher and student technical training on how to develop projects in augmented reality. After students populate their scientific methods and data in our custom-built web application, they are then required to provide a deep link to their AR environments. After submissions, their projects will be displayed via our “SayWhat” cross-platform app to allow judges to see projects remotely. By the completion of the program, STTE will publish an interactive science fair book that will encourage parents and students to scan and witness the best science fair projects in AR.

 

With the right distribution channels and partners, science fairs can be as innovative as the innovations they are trying to produce from our students. The purposeful use of immersive technology may help efforts to increase the number of students pursuing careers in STEAM. This is critical to the future of the Borderplex economy.

 

AR Science Fair is now open to any middle and high school students from Texas and southwest New Mexico. Thanks to our partners, the competition is free to participants. If you are a middle or high school student, parent, teacher, or school administrator and would like more information, please contact STTE at (915) 240-5571 or email STTEfoundation@gmail.com.

Themes and Science Fair

Students participating in the AR Science Fair will select a theme and category that generally aligns with the Texas Science Fair and International Science Fair models. The themes include:

  1. Education – Enhance Remote Educational Experiences
  2. Life sciences – Solve New Healthcare Solutions
  3. Business – Small Business Solutions In a Virtual Economy
  4. Research and Applications of Knowledge
  5. Futuristic Thinking – Engineering Design and Testing

Categories are aligned with the  Texas Science and Engineering Fair

Embedded Systems

  • Networking and Data Communications

Systems Software

  • Algorithms
  • Databases
  • Human/Machine Interface
  • Languages and Operating Systems
  • Online Learning
  • Other

Behavioral and Social Sciences

  • Clinical & Developmental Psychology
  • Cognitive Psychology
  • Neuroscience
  • Physiological Psychology
  • Sociology and Social Psychology
  • Other

Biochemistry

  • Analytical Biochemistry
  • General Biochemistry
  • Medicinal Biochemistry
  • Structural Biochemistry
  • Other

Biomedical and Health Sciences

  • Cell, Organ, and Systems Physiology
  • Genetics and Molecular Biology of Disease
  • Immunology
  • Nutrition and Natural Products
  • Pathophysiology
  • Other

Cellular and Molecular Biology

  • Cell Physiology
  • Cellular Immunology
  • Genetics
  • Molecular Biology
  • Neurobiology
  • Other

Computational Biology and Bioinformatics

  • Computational Epidemiology
  • Computational Neuroscience
  • Computational Pharmacology
  • Genomics

Microbiology

  • Antimicrobial and Antibiotics
  • Applied Microbiology
  • Bacteriology
  • Environmental Microbiology
  • Microbial Genetics
  • Virology
  • Other

Translational Medical Sciences

  • Disease Detection and Diagnosis
  • Disease Prevention
  • Disease Treatment and Therapies
  • Drug Identification and Testing
  • Pre-Clinical Studies
  • Other

PHYSICAL SCIENCES

Biomedical Engineering

  • Biomaterials and  Regenerative Medicine
  • Biomechanics
  • Biomedical Devices
  • Biomedical Imaging
  • Cell and Tissue Engineering
  • Synthetic Biology
  • Other

Embedded Systems

  • Internet of Things

Energy: Sustainable Materials & Design

  • Biological Process and Design
  • Solar Process, Materials, and Design
  • Energy Storage
  • Wind and Water Movement Power Generation
  • Hydrogen Generation and Storage
  • Thermal Generation and Design
  • Triboelectricity and Electrolysis
  • Other

Environmental Engineering

  • Bioremediation
  • Land Reclamation
  • Pollution Control
  • Recycling and Waste Management
  • Water Resources Management
  • Other

Robotics and Intelligent Machines

  • Biomechanics
  • Cognitive Systems
  • Control Theory
  • Machine Learning
  • Robot Kinematics
  • Other

Systems Software

  • Cybersecurity
  • Mobile Apps

Animal Sciences

  • Animal Behavior
  • Cellular Studies
  • Development
  • Ecology
  • Genetics
  • Nutrition and Growth
  • Physiology
  • Systematics and Evolution
  • Other

Computational Biology and Bioinformatics

  • Computational Biomodeling
  • Computational Evolutionary Biology
  • Other

Earth and Environmental Sciences

  • Atmospheric Science
  • Climate Science
  • Environmental Effects on Ecosystems
  • Geosciences
  • Water Science
  • Other

Plant Sciences

  • Agriculture and Agronomy
  • Ecology
  • Genetics and Breeding
  • Growth and Development
  • Pathology
  • Plant Physiology
  • Systematics and Evolution
  • Other

Chemistry

  • Analytical Chemistry
  • Computational Chemistry
  • Environmental Chemistry
  • Inorganic Chemistry
  • Materials Chemistry
  • Organic Chemistry
  • Physical Chemistry
  • Other

Mathematics

  • Algebra
  • Analysis
  • Combinatorics, Graph Theory, and Game Theory
  • Geometry and Topology
  • Number Theory
  • Probability and Statistics
  • Other

Physics and Astronomy

  • Atomic, Molecular, and Optical Physics
  • Astronomy and Cosmology
  • Biological Physic

Embedded Systems

  • Circuits
  • Internet of Things
  • Microcontrollers
  • Optics
  • Sensors
  • Signal Processing
  • Other

Engineering Mechanics

  • Aerospace and Aeronautical Engineering
  • Civil Engineering
  • Computational Mechanics
  • Control Theory
  • Ground Vehicle Systems
  • Industrial Engineering-Processing
  • Mechanical Engineering
  • Naval Systems
  • Other

Materials Science

  • Biomaterials
  • Ceramic and Glasses
  • Composite Materials
  • Computation and Theory
  • Electronic, Optical, and Magnetic Materials
  • Nanomaterials
  • Polymers
  • Other

Physics and Astronomy

  • Condensed Matter and Materials
  • Mechanics
  • Nuclear and Particle Physics
  • Theoretical, Computational, and Quantum Physics
  • Other

Projects will be loaded and displayed on STTE's SayWhat app!

SayWhat is an EdTech app that will cultivate creatives and entrepreneurial high school youth to share ideas with each other and launch startups. The goal of SayWhat is to engage youth to pursue STEAM programs through a series of features.

  • AR integration capability
  • Social media section
  • User business profile creations
  • Program push notifications capability
  • Ability to track users and scale programs  

The cross-platform app is available for download on the Google Play and Apple App Store.