FIRST-EVER AR SCIENCE FAIR

STTE intends to organize the first-ever augmented reality science fair that introduces students to new technologies, supports STEAM learning, and showcases innovative ed-tech solutions to challenges raised by the global pandemic.

Why AR Fair

With the COVID19 pandemic accelerating the adoption of remote learning, industry will experience increased demand for individuals with technology skills. Additionally, the number of youth exploring computer science pathways needs to be increased, and students need exposure to more effective educational online experiences. There is a virtual learning gap on the horizon that must be addressed.

STTE intends to organize the first-ever Augmented Reality (AR) Science Fair that introduces students to new technologies, supports STEAM learning, and showcases innovative ed-tech solutions to challenges raised by the global pandemic.

The AR Science Fair, sponsored by Microsoft, will provide a platform for students to showcase a new wave of tech innovations with the ability to extend projects remotely, thus helping students assess their strategies’ real-time implications.

Themes and Science Fair

  1. Education – Enhance Remote Educational Experiences
  2. Life sciences – Solve New Healthcare Solutions
  3. Business – Small Business Solutions In a Virtual Economy
  4. Research and Applications of Knowledge
  5. Futuristic Thinking – Engineering Design and Testing

Categories are aligned with the  Texas Science and Engineering Fair

Embedded Systems

  • Networking and Data Communications

Systems Software

  • Algorithms
  • Databases
  • Human/Machine Interface
  • Languages and Operating Systems
  • Online Learning
  • Other

Behavioral and Social Sciences

  • Clinical & Developmental Psychology
  • Cognitive Psychology
  • Neuroscience
  • Physiological Psychology
  • Sociology and Social Psychology
  • Other

Biochemistry

  • Analytical Biochemistry
  • General Biochemistry
  • Medicinal Biochemistry
  • Structural Biochemistry
  • Other

Biomedical and Health Sciences

  • Cell, Organ, and Systems Physiology
  • Genetics and Molecular Biology of Disease
  • Immunology
  • Nutrition and Natural Products
  • Pathophysiology
  • Other

Cellular and Molecular Biology

  • Cell Physiology
  • Cellular Immunology
  • Genetics
  • Molecular Biology
  • Neurobiology
  • Other

Computational Biology and Bioinformatics

  • Computational Epidemiology
  • Computational Neuroscience
  • Computational Pharmacology
  • Genomics

Microbiology

  • Antimicrobial and Antibiotics
  • Applied Microbiology
  • Bacteriology
  • Environmental Microbiology
  • Microbial Genetics
  • Virology
  • Other

Translational Medical Sciences

  • Disease Detection and Diagnosis
  • Disease Prevention
  • Disease Treatment and Therapies
  • Drug Identification and Testing
  • Pre-Clinical Studies
  • Other

PHYSICAL SCIENCES

Biomedical Engineering

  • Biomaterials and  Regenerative Medicine
  • Biomechanics
  • Biomedical Devices
  • Biomedical Imaging
  • Cell and Tissue Engineering
  • Synthetic Biology
  • Other

Embedded Systems

  • Internet of Things

Energy: Sustainable Materials & Design

  • Biological Process and Design
  • Solar Process, Materials, and Design
  • Energy Storage
  • Wind and Water Movement Power Generation
  • Hydrogen Generation and Storage
  • Thermal Generation and Design
  • Triboelectricity and Electrolysis
  • Other

Environmental Engineering

  • Bioremediation
  • Land Reclamation
  • Pollution Control
  • Recycling and Waste Management
  • Water Resources Management
  • Other

Robotics and Intelligent Machines

  • Biomechanics
  • Cognitive Systems
  • Control Theory
  • Machine Learning
  • Robot Kinematics
  • Other

Systems Software

  • Cybersecurity
  • Mobile Apps

Animal Sciences

  • Animal Behavior
  • Cellular Studies
  • Development
  • Ecology
  • Genetics
  • Nutrition and Growth
  • Physiology
  • Systematics and Evolution
  • Other

Computational Biology and Bioinformatics

  • Computational Biomodeling
  • Computational Evolutionary Biology
  • Other

Earth and Environmental Sciences

  • Atmospheric Science
  • Climate Science
  • Environmental Effects on Ecosystems
  • Geosciences
  • Water Science
  • Other

Plant Sciences

  • Agriculture and Agronomy
  • Ecology
  • Genetics and Breeding
  • Growth and Development
  • Pathology
  • Plant Physiology
  • Systematics and Evolution
  • Other

Chemistry

  • Analytical Chemistry
  • Computational Chemistry
  • Environmental Chemistry
  • Inorganic Chemistry
  • Materials Chemistry
  • Organic Chemistry
  • Physical Chemistry
  • Other

Mathematics

  • Algebra
  • Analysis
  • Combinatorics, Graph Theory, and Game Theory
  • Geometry and Topology
  • Number Theory
  • Probability and Statistics
  • Other

Physics and Astronomy

  • Atomic, Molecular, and Optical Physics
  • Astronomy and Cosmology
  • Biological Physic

Embedded Systems

  • Circuits
  • Internet of Things
  • Microcontrollers
  • Optics
  • Sensors
  • Signal Processing
  • Other

Engineering Mechanics

  • Aerospace and Aeronautical Engineering
  • Civil Engineering
  • Computational Mechanics
  • Control Theory
  • Ground Vehicle Systems
  • Industrial Engineering-Processing
  • Mechanical Engineering
  • Naval Systems
  • Other

Materials Science

  • Biomaterials
  • Ceramic and Glasses
  • Composite Materials
  • Computation and Theory
  • Electronic, Optical, and Magnetic Materials
  • Nanomaterials
  • Polymers
  • Other

Physics and Astronomy

  • Condensed Matter and Materials
  • Mechanics
  • Nuclear and Particle Physics
  • Theoretical, Computational, and Quantum Physics
  • Other

Projects will be loaded and displayed on STTE's SayWhat app!

SayWhat is an EdTech app that will cultivate creatives and entrepreneurial high school youth to share ideas with each other and launch startups. The goal of SayWhat is to engage youth to pursue STEAM programs through a series of features.

  • AR integration capability
  • Social media section
  • User business profile creations
  • Program push notifications capability
  • Ability to track users and scale programs  

The cross-platform app is available for download on the Google Play and Apple App Store.